![]() xDraconian Posts: 362 Joined: Sun 5:53 am Version: Git OS: Linux Mint it may be beneficial for us to start a Blender 2.80 thread instead of continuing on this Blender 2.6 thread. I'll take a look at this package at some point to see if there is value in folding some of it into a common AC3D/Blender package. Based on some of the comments in this thread it would appear that the author has already implemented some of my desired TODO features. i've heard of it, but haven't used it, since it seems to be dead. ![]() I believe Nicolai is planning to begin the Export migration over the next few weeks.įGBlenderTools is working well in Blender 2.80, but I still have more testing to perform before making it available. Import is mostly implemented (hopeful to complete it this weekend). I'm currently collaborating with Nicolai to migrate his AC3D scripts to Blender 2.80. I've abandoned my custom AC3D script in favor of Nicolai's version. It also produced shapefiles based on an imported BTG. i just don't recall who did it or what it is called.įGBlenderTools currently supports importing of BTG files and Aircraft files. i don't believe i've misunderstood that but it is possible. Wkitty42 wrote in Thu 10:43 pm:but someone does have something for doing something with scenery in blender.
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